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A Missing statements and proofs 521 A.1 Statements for Section 3.1

Neural Information Processing Systems

Let a two-player Markov game where both players affect the transition. As we have seen in Section 2.1, in the case of unilateral deviation from joint policy Let a (possibly correlated) joint policy ˆ σ . By Lemma A.1, we know that Where the equality holds due to the zero-sum property, (1). An approximate NE is an approximate global minimum. An approximate global minimum is an approximate NE.



Agent 1 Agent 2 River Tiles (a) The initial setup with two agents and two river

Neural Information Processing Systems

Agent 1's action is resolved first. Figure 8: An example of Agent 1 using the "clean" action while facing East. The "main" beam extends directly in front of the agent, while two auxiliary A beam stops when it hits a dirty river tile. The Sequential Social Dilemma Games, introduced in Leibo et al. [2017], are a kind of MARL All of these have open source implementations in [Vinitsky et al., 2019]. The cleaning beam is shown in Figure 8a.


Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

Neural Information Processing Systems

QMIX is a popular $Q$-learning algorithm for cooperative MARL in the centralised training and decentralised execution paradigm. In order to enable easy decentralisation, QMIX restricts the joint action $Q$-values it can represent to be a monotonic mixing of each agent's utilities. However, this restriction prevents it from representing value functions in which an agent's ordering over its actions can depend on other agents' actions. To analyse this representational limitation, we first formalise the objective QMIX optimises, which allows us to view QMIX as an operator that first computes the $Q$-learning targets and then projects them into the space representable by QMIX. This projection returns a representable $Q$-value that minimises the unweighted squared error across all joint actions. We show in particular that this projection can fail to recover the optimal policy even with access to $Q^*$, which primarily stems from the equal weighting placed on each joint action. We rectify this by introducing a weighting into the projection, in order to place more importance on the better joint actions. We propose two weighting schemes and prove that they recover the correct maximal action for any joint action $Q$-values, and therefore for $Q^*$ as well. Based on our analysis and results in the tabular setting we introduce two scalable versions of our algorithm, Centrally-Weighted (CW) QMIX and Optimistically-Weighted (OW) QMIX and demonstrate improved performance on both predator-prey and challenging multi-agent StarCraft benchmark tasks (Samvelyan et al., 2019).


Multi-Agent Reinforcement Learning for Intraday Operating Rooms Scheduling under Uncertainty

Liu, Kailiang, Chen, Ying, Borndörfer, Ralf, Koch, Thorsten

arXiv.org Artificial Intelligence

Intraday surgical scheduling is a multi-objective decision problem under uncertainty-balancing elective throughput, urgent and emergency demand, delays, sequence-dependent setups, and overtime. We formulate the problem as a cooperative Markov game and propose a multi-agent reinforcement learning (MARL) framework in which each operating room (OR) is an agent trained with centralized training and decentralized execution. All agents share a policy trained via Proximal Policy Optimization (PPO), which maps rich system states to actions, while a within-epoch sequential assignment protocol constructs conflict-free joint schedules across ORs. A mixed-integer pre-schedule provides reference starting times for electives; we impose type-specific quadratic delay penalties relative to these references and a terminal overtime penalty, yielding a single reward that captures throughput, timeliness, and staff workload. In simulations reflecting a realistic hospital mix (six ORs, eight surgery types, random urgent and emergency arrivals), the learned policy outperforms six rule-based heuristics across seven metrics and three evaluation subsets, and, relative to an ex post MIP oracle, quantifies optimality gaps. Policy analytics reveal interpretable behavior-prioritizing emergencies, batching similar cases to reduce setups, and deferring lower-value electives. We also derive a suboptimality bound for the sequential decomposition under simplifying assumptions. We discuss limitations-including OR homogeneity and the omission of explicit staffing constraints-and outline extensions. Overall, the approach offers a practical, interpretable, and tunable data-driven complement to optimization for real-time OR scheduling.


Distributed Knowing How

Liu, Bin, Wang, Yanjing

arXiv.org Artificial Intelligence

Distributed knowledge is a key concept in the standard epistemic logic of knowledge-that. In this paper, we propose a corresponding notion of distributed knowledge-how and study its logic. Our framework generalizes two existing traditions in the logic of know-how: the individual-based multi-step framework and the coalition-based single-step framework. In particular, we assume a group can accomplish more than what its individuals can jointly do. The distributed knowledge-how is based on the distributed knowledge-that of a group whose multi-step strategies derive from distributed actions that subgroups can collectively perform. As the main result, we obtain a sound and strongly complete proof system for our logic of distributed knowledge-how, which closely resembles the logic of distributed knowledge-that in both the axioms and the proof method of completeness.


Multi-Agent Cross-Entropy Method with Monotonic Nonlinear Critic Decomposition

Wang, Yan, Deng, Ke, Ren, Yongli

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (MARL) commonly adopts centralized training with decentralized execution (CTDE), where centralized critics leverage global information to guide decentralized actors. However, centralized-decentralized mismatch (CDM) arises when the suboptimal behavior of one agent degrades others' learning. Prior approaches mitigate CDM through value decomposition, but linear decompositions allow per-agent gradients at the cost of limited expressiveness, while nonlinear decompositions improve representation but require centralized gradients, reintroducing CDM. To overcome this trade-off, we propose the multi-agent cross-entropy method (MCEM), combined with monotonic nonlinear critic decomposition (NCD). MCEM updates policies by increasing the probability of high-value joint actions, thereby excluding suboptimal behaviors. For sample efficiency, we extend off-policy learning with a modified k-step return and Retrace. Analysis and experiments demonstrate that MCEM outperforms state-of-the-art methods across both continuous and discrete action benchmarks.